There is a lot to write about, obviously. I haven't made a post since The Patch went live. It is very late (or early) however, and I'm not coherent enough to talk about all my impressions of shaman healing post-3.0. I am coherent enough to make a brief update!
Salanthe's guild ventured into Sunwell Plateau for the first time since 3.0 last night. It was an eventful night. We've attempted Kalecgos several times previously and always been stymied. Last night, it took us four attempts to down him. Yours truly got the Protector token and is now the happy owner of Skyshatter Bands. Yes, I got the elemental tier 6 bracers. Post-patch, I decided to use my T6 elemental legs (for more crit), so the bracers give me the elemental two-piece set bonus and the restoration four-set bonus. Overpowered restoration shaman, much?
We didn't stop at Kalecgos though. We had close to an hour and a half of raid left after downing the big blue dragon, so we headed on to Brutallus. Yes, I brought 24 of my friends back to meet him. And we one-shot him. Yes, you read that correctly. We one-shot Brutallus. After that stunning victory, we set up for Felmyst and attempted him twice before running out of raid time.
All in all, it was an amazingly successful night, although I feel like we cheated. It doesn't seem right to one-shot a boss we've never seen before. A testament to the shadow priest that set up our strategy for us and explained the fight! Well, and the nerf.
As far as my knee-jerk impressions of shaman healing post-3.0, let me just sketch them for you.
- 5-man healing is very fun. Lots of tools to use and it's very easy at Salanthe's gear level.
- Riptide is over-powered, but don't tell Blizzard game developers that, please.
- Mana efficiency, as I predicted, is utter crap. Shaman just cannot keep up with the other healers, priests in particular. I am willing to make such a broad statement because the other resto shaman in my guild are having just as much trouble with mana as I am.